Physical/Special SPLIT is the official battle label on the itch.io Early Access page Early Access page. Battles are from-scratch turn-based fights with abilities, held items, weather and status, using a gen 6 formula and rules. Early Access includes ONLY single battles; double battles were not finished in time. TMs are taught from the Change Move screen, not from the bag. This page will not invent a damage formula or reprint a type chart. Official stills show a sandy Skarmory fight, a forest Sceptile fight with FIGHT / PKMN / ITEMS / RUN, and Sceptile’s Change Move TM list. The three stills are Skarmory on sand, Sceptile in forest, and the Change Move TM list. Use them as UI evidence. Child of the systems index. Fifteen official systems exist; three of them are battle rows. This page is those three plus the stills.



What gen 6 split means here
Official copy says battles use a from-scratch ruleset with abilities, held items, weather and status, and a Physical/Special split under gen 6 formula and rules. That is the entire first-party combat math statement. There is no published damage table, no official type-chart reprint, and no listed speed-tier list. Read Physical/Special SPLIT as the store’s own capitalisation; it is the on-page phrase for this route. The beach still shows a critical-hit log and Poké Ball party icons. The forest still shows the four classic commands. Use those frames as evidence of the singles UI, not as a hidden stat dump.
Abilities, held items, weather and status are named as present. That is not a list of which abilities exist. The gen 6 split is the category rule for physical versus special moves. This page will not assign categories to Leaf Blade or Dragon Claw beyond what the Change Move still already shows as current moves. FIGHT / PKMN / ITEMS / RUN is the command row. There is no official Mega button on that row.
No official speed tiers, no official base-stat dump, no official accuracy table. If you need those, you will not find them on first-party hosts. Play the singles UI you can see. Teach TMs on Change Move. That is the combat kit for 1.1.9.
ONLY single battles in Early Access
The store page states Early Access includes only single battles because doubles were not finished in time. That is a scope lock, not a hint that doubles are one patch away. Every official battle still is a 1v1 command UI. Rematches after the three badges are still singles. There is no official double-battle arena screenshot. If a community clip shows two foes, treat it as unverified until a first-party host says otherwise. This page will not schedule doubles. Pair this limit with the save-often rule: a freeze in a gym singles fight is a known player report, not a doubles edge case.
Doubles are unfinished, not hidden. Official copy says they were not finished in time. Rematches after Stone, Knuckle and Dynamo remain singles. The Skarmory still is a 1v1 on sand. The Sceptile still is a 1v1 in forest. If you need hitching notes, those live on Known limits as official low-RAM behavior, not as a doubles warning.
Center rematches after the three badges are still singles. The path page covers those badges. This page only locks the battle format. Do not expect a double-battle toggle in Early Access 1.1.9.
Change Move screen, not the bag
TMs are applied on the Change Move screen. The official still lists Available TMs such as Focus Punch and Dragon Claw beside Sceptile’s current Leaf Blade, Agility and Bullet Seed. That UI is the teaching surface. There is no first-party statement that TMs are reusable or single-use beyond what the screen itself shows. Open the glossary if you need the term frozen. After you teach a TM, the battle split still follows gen 6 Physical/Special categories. Do not look in the bag for a TM use prompt; official copy says the Change Move screen is the path.
Focus Punch and Dragon Claw appear as Available TMs on the official Sceptile still. Leaf Blade, Agility and Bullet Seed are the current moves on that same frame. Treat those strings as screenshot evidence, not as a complete TM shop. Teach from this screen. Then fight under the gen 6 split in singles. The glossary freezes the term so later languages keep Change Move screen intact.
The bag is not the TM teacher. Official copy says so. If a habit from cartridge Emerald sends you to the bag, stop and open Change Move. The still is the map of that habit change.