Gamma Emerald systems in Early Access are the fifteen official records on the itch.io Early Access page feature list and the trainer-card short. Filter the table by layer: field, battle, utility or progress. Every row ships in this Early Access. There is no first-party roster, so this index is not a dex. Child pages split battle rules, field systems and trainer tools. Capture time for the store wording is 2026-08-17T03:03:30Z. Filter All / field / battle / utility / progress. All 15 rows stay in the data set; the filter only hides. Child links sit under the table.
| System | Layer | Official summary | State |
|---|---|---|---|
| Lead / Ace follower | field | The lead Pokémon walks outside its ball. | Ships in Early Access |
| Day / night cycle | field | Time of day can change encounters. | Ships in Early Access |
| Real-time berries | field | Planted berries take 8 real hours. | Ships in Early Access |
| Automatic HMs | field | Obtained HMs fire from field interaction without teaching the move. | Ships in Early Access |
| Hidden items and hand-drawn map | field | Hidden items plus a hand-drawn Hoenn map UI. | Ships in Early Access |
| Turn-based gen 6 battles | battle | From-scratch turn battles with abilities, items, weather, status and Physical/Special split. | Ships in Early Access |
| Singles only in EA | battle | Double battles are not in Early Access. | Ships in Early Access |
| Change Move TMs | battle | TMs are applied on the Change Move screen. | Ships in Early Access |
| Portable PC boxes | utility | PC storage is carried on the player. | Ships in Early Access |
| Daycare / egg breeding | utility | Daycare is fully implemented; official art shows an egg spotlight. | Ships in Early Access |
| Game Corner | utility | Present, with some listed Pokémon out of stock. | Ships in Early Access |
| Peer-to-peer trading | utility | Shipped in EA for shiny hunting; July 2026 Q&A had still called it planned. | Ships in Early Access |
| Pokémon Center rematches | progress | Second-floor rematches after Stone, Knuckle and Dynamo badges. | Ships in Early Access |
| Three EA gym badges | progress | Stone Badge, Knuckle Badge and Dynamo badge gate rematches. | Ships in Early Access |
| Trainer Cards | utility | Official short shows selectable trainer-card layouts. | Ships in Early Access |


How to read the fifteen rows
Every row is a first-party system that official copy says ships in Early Access 1.1.9. Layer is the only filter: field, battle, utility, progress. All fifteen rows ship in this Early Access; showing a sample would miss systems the store already lists. Peer-to-peer trading is the one row with a history note: the July 2026 Q&A still called trading planned, and the August EA page says it shipped for shiny hunting. Trainer Cards come from the official YouTube short, not from the itch bullet list. Open Battle rules, Field systems or Trainer tools for the long writeups. There is no type-pill filter because there is no official type chart reprint.
Field has five rows: follower, day/night, berries, automatic HMs, hidden map. Battle has three: gen 6 split, singles only, Change Move TMs. Utility has five: portable PC, daycare, Game Corner, P2P, trainer cards. Progress has two: Center rematches and the three badges. That 5+3+5+2 split is the whole official index. Click battle to leave 3 rows visible. Click field to leave 5. The Mart still is the utility evidence frame; the Sceptile still is the battle evidence frame.
Child pages, not a Pokédex
Battle rules cover the gen 6 Physical/Special split, singles only, and the Change Move TM screen. Field systems cover follower, day/night, 8-hour berries, automatic HMs, hidden items, the hand-drawn map, and the official Shedinja short. Trainer tools cover portable PC, daycare, Game Corner stock gaps, P2P trading and trainer cards. None of those pages invent damage formulas, encounter tables or prize lists. The Mart still on this hub is a utility-layer evidence frame, not a shop inventory. If you need the named Hoenn stretch, use the path page instead of this index.
Battle rules refuse a type chart. Field systems refuse an encounter table. Trainer tools refuse a Game Corner prize list. Those refusals are evidence gaps, not empty pages. Open Glossary if you need Change Move, LEAD/Ace, P2P or Automatic HM frozen as terms. Open Hoenn path if you need the four named settlements instead of this index.
store wording captured from official EA systems copy.